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2026年6月1日 星期一

Meta Quest 3 Is More Than a VR Headset — It Might Be the 3D Camera You Already Own

 

Meta Quest 3 Is More Than a VR Headset — It Might Be the 3D Camera You Already Own

Over the past few days, I've been taking my Meta Quest 3 outside and recording some test videos.

At first, I simply wanted to evaluate SpatialCam's recording stability, image quality, and real-world usability.

But after shooting a few videos, something unexpected happened:

I started to genuinely enjoy capturing the world this way.


From Dedicated VR180 Cameras to Quest 3

If you've been interested in VR for a while, you may remember the early VR180 era.

Back then, creating 3D or VR180 videos usually required dedicated hardware such as:

  • Lenovo Mirage Camera

  • Vuze XR

  • Insta360 cameras

  • Canon VR systems

Besides the cost of the equipment, there was also a learning curve for editing, converting, and publishing the content.

Many people found the technology interesting, but relatively few actually became creators.

One major reason was simple:

The camera and the viewing device were separate.

You captured content with one device and viewed it with another.


What's Different About Quest 3?

Meta Quest 3 changes that equation.

It is simultaneously:

  • A VR headset

  • A viewing device

  • A spatial computing device

  • A 3D camera (with SpatialCam)

Once you install SpatialCam, you already have a 3D camera with you.

No additional hardware.

No extra camera to carry.

No complicated setup.

Just put on your Quest 3 and start recording.


A Surprising Discovery

Before these tests, I assumed that only spectacular locations were worth filming in 3D.

I was wrong.

The videos I've enjoyed most recently were actually very simple:

  • A coastal bike path

  • A coffee street near the ocean

  • A casual walk

  • Everyday street scenes

  • People passing by

Nothing extraordinary.

Yet when viewed in 3D, these places feel completely different.

You begin to notice:

  • The depth of the road stretching into the distance

  • The spatial layers between trees, buildings, and people

  • The natural separation between foreground and background

  • A stronger sense of presence

It's surprisingly close to being there again.


Why I'm Starting to Love This Way of Recording

Because it feels less like filmmaking and more like preserving experiences.

It's not about creating the perfect shot.

It's not about becoming a professional YouTuber.

It's simply about capturing a moment and saying:

"I was here."

When I put the headset back on and watch the footage later, it often feels like revisiting the place itself.

That's something traditional flat video rarely achieves.


If You Already Own a Quest 3

You don't need to create cinematic masterpieces.

You don't need to be a content creator.

You don't need expensive equipment.

Start with something simple:

  • Walking around your neighborhood

  • Riding a bicycle

  • Visiting a beach

  • Exploring a local market

  • Traveling

  • Visiting a museum

  • Attending an exhibition

  • Spending time in a park

Record a few minutes.

Then watch it again later inside Quest.

You may discover that ordinary moments become surprisingly meaningful in 3D.


We May Be at the Beginning of Something New

When smartphones became mainstream, everyone suddenly had a camera in their pocket.

As a result, millions of people became creators.

Meta Quest 3 may be creating a similar opportunity for immersive media.

A few years ago, recording 3D content required specialized hardware.

Today, many Quest 3 owners already have everything they need.

The barrier to creation has become dramatically lower.

And that could lead to a lot more immersive content being created in the years ahead.


What Happens After Recording?

My current workflow is straightforward:

  1. Record with SpatialCam on Quest 3

  2. Edit and add music

  3. Upload to YouTube

  4. Share and discover immersive content with others

Creating content is important.

But discovering great content matters too.

The more creators share their experiences, the more immersive places, stories, and moments we can explore together.


Final Thoughts

If you own a Meta Quest 3, try taking it outside someday.

Record a walk.

Capture a bike ride.

Film a place you enjoy visiting.

You may find, as I did, that 3D recording isn't just about technology.

It's about preserving experiences in a way that feels remarkably close to being there.

Create with SpatialCam.
Publish on YouTube.
Help others discover immersive experiences.

Meta Quest 3 不只是看片工具,它可能是你每天隨身攜帶的 3D 相機

 

Meta Quest 3 不只是看片工具,它可能是你每天隨身攜帶的 3D 相機

這幾天,我開始戴著 Meta Quest 3 到處拍一些測試影片。

原本只是想驗證 SpatialCam 的錄影穩定度、畫質與實際使用體驗,沒想到拍著拍著,我自己反而慢慢喜歡上了這種記錄方式。


從 VR180 相機到 Quest 3

如果你接觸 VR 很久,應該還記得早年的 VR180 時代。

當時如果想拍攝 3D 或 VR180 影片,通常需要額外購買專用設備。

像是:

  • Lenovo Mirage Camera

  • Vuze XR

  • Insta360 系列

  • Canon VR 系統

除了設備成本之外,還要學習剪輯、轉檔與上傳流程。

很多人覺得有趣,但真正願意投入的人並不多。

而且最大的問題是:

拍攝設備和觀看設備是分離的。

你需要一台相機拍攝,再用另一台設備觀看。


Quest 3 很特別的一點

Meta Quest 3 不一樣。

它同時是:

  • VR 頭戴裝置

  • 觀看設備

  • 空間運算裝置

  • 3D 攝影機

當你安裝 SpatialCam 後,

其實已經擁有一台隨身可用的 3D 相機。

不需要額外購買設備。

不需要背著另一台機器出門。

只要戴上 Quest 3,就能開始拍攝。


這幾天拍攝時,我發現了一件事

以前我總覺得:

要有很特別的景點才值得拍。

但實際開始拍之後發現並不是這樣。

我最近拍攝的內容其實很普通:

  • 海邊自行車道

  • 咖啡街

  • 散步路線

  • 街景

  • 路過的人群

但透過 3D 觀看時,

會多出一種平面影片很難呈現的感覺。

你能感受到:

  • 道路向遠方延伸的距離感

  • 建築物與樹木的空間層次

  • 行人與自行車從身旁經過的立體感

  • 整個環境的臨場感

有點像重新回到當時的現場。


為什麼我開始喜歡這種記錄方式?

因為它不像拍照那麼刻意。

也不像傳統攝影那麼講究構圖。

更像是在記錄:

「我曾經在這裡。」

當我回頭戴上 Quest 觀看時,

會有種重新回到現場的感覺。

那種感受和看平面影片真的不太一樣。


如果你已經有 Quest 3

我想說的是:

你不一定要拍什麼驚天動地的作品。

不用是導演。

不用是 YouTuber。

不用是專業攝影師。

可以先從最簡單的開始:

  • 住家附近散步

  • 海邊走走

  • 騎腳踏車

  • 逛夜市

  • 旅行途中

  • 看展覽

  • 逛博物館

  • 公園散心

拍下來看看。

然後過幾天再戴上 Quest 回頭觀看。

你可能會發現,

有些原本以為很普通的片段,

在 3D 裡其實很有味道。


我們可能正站在一個新的起點

早年智慧型手機普及後,

人人都有相機,

於是產生了大量的照片與影片創作者。

現在的 Meta Quest 3,

某種程度上也正在發生類似的事情。

以前拍攝 3D 內容需要專用設備。

現在只需要一台 Quest 3。

創作門檻大幅降低。

或許未來幾年,

我們會看到越來越多人開始記錄自己的 3D 世界。


拍完之後呢?

我目前的流程很簡單:

  1. 使用 SpatialCam 拍攝 3D 影片

  2. 剪輯與配樂

  3. 上傳到 YouTube

  4. 分享給其他人觀看

我也正在思考如何讓更多優質的 3D 與 VR180 內容更容易被發現。

因為創作固然重要,

但發現好內容,同樣重要。


如果你已經擁有 Meta Quest 3,

不妨找一天出門散步時試著拍一段。

也許你會和我一樣,

慢慢喜歡上這種記錄世界的方式。


用 SpatialCam 創作,用 YouTube 發佈,讓更多人看見沉浸式的世界。

2026年5月31日 星期日

Meta Quest 3 + SpatialCam 單車移動拍攝測試

 

Meta Quest 3 + SpatialCam 單車移動拍攝測試

這次我想測試一個很實際的問題:

如果把 Meta Quest 3 戴著騎腳踏車,並使用 SpatialCam 連續錄製 3D 影片,是否能穩定運作?

測試地點選在新北市海邊自行車道與咖啡街一帶。這類場景我認為非常適合使用 3D 拍攝:

  • 有明顯景深

  • 有海岸與道路延伸感

  • 有旅遊散步的氛圍

  • 行人、自行車與街景能呈現自然的立體感

錄影穩定度

本次錄影持續超過 5 分鐘,移動距離接近 1 公里。

SpatialCam 全程正常錄製,沒有發生中斷或錄影失敗的情況。

錄影開始時,可以看到部分 App 與 Meta 系統介面,但在開始移動後很快就離開畫面,因此不影響最終的 3D 內容。

觀察到的問題

影片中有少數片段出現輕微卡頓。

目前尚無法確定原因是否與以下因素有關:

  • Quest 3 剩餘儲存空間不足

  • 背景執行過多 App

  • 系統資源被其他程序占用

因此建議正式拍攝前:

  • 盡量保留充足儲存空間

  • 關閉不必要的背景 App

  • 重新啟動 Quest 3 後再開始錄影

穿透畫面表現

錄影前約 4 分鐘期間,Meta Quest 3 的穿透畫面相當流暢,對騎乘沒有明顯影響。

但在後半段測試中,穿透畫面偶爾會出現短暫停格。

需要特別說明的是:

這種停格發生在使用者觀看穿透畫面的過程中,而不是錄製出的影片內容。

因此:

  • 對錄影品質影響不大

  • 但可能影響騎乘或步行時的安全性與舒適度

如果是:

  • 手持拍攝

  • 固定腳架拍攝

則幾乎不受影響。

後製流程

本次影片流程如下:

  1. 使用 SpatialCam 於 Meta Quest 3 錄製 SBS 3D 影片

  2. 傳送至手機

  3. 使用 VLLO 剪輯

  4. 加入配樂與轉場效果

  5. 以 8:3(雙 4:3)比例輸出

  6. 輸出解析度 2560×960

  7. 傳回 Meta Quest 3

  8. 使用 SpatialCam 轉換為 YouTube 3D 相容格式

  9. 傳回電腦

  10. 使用 Chrome 上傳至 YouTube

結論

這次測試證明:

Meta Quest 3 搭配 SpatialCam 已經能夠穩定完成長時間移動式 3D 錄影。

雖然在穿透畫面與系統效能方面仍有優化空間,但對於旅遊記錄、步道散步、自行車路線與日常生活場景而言,已經具備相當實用的拍攝能力。

最重要的是,任何擁有 Meta Quest 3 的使用者,不需要額外購買昂貴的 VR180 相機,就能開始拍攝並分享自己的 3D 內容。

如果你也開始拍攝 3D 或 VR180 內容,


除了上傳到 YouTube 之外,


也歡迎分享到 Tendy,讓更多 Meta Quest 與沉浸式內容愛好者發現你的作品。


https://tendy.net



2026年5月28日 星期四

Meta Quest 3 不只是 VR 頭盔,它其實也是一台 3D 攝影機

 

Meta Quest 3 不只是 VR 頭盔,它其實也是一台 3D 攝影機

當大多數人提到 Meta Quest 3 時,第一個想到的通常是 VR 遊戲、MR 混合實境,或是沉浸式影音體驗。

但在我購買 Quest 3 之後,逐漸發現一件很有趣的事情:

Quest 3 前方的雙鏡頭,其實具備拍攝立體影像的能力。

這代表它不只是觀看內容的裝置,也有機會成為一台能夠記錄真實世界的 3D 攝影機。

而這也是我開發 SpatialCam Lite 的起點。


為什麼想開發 SpatialCam Lite?

近年來,大家習慣用手機拍照、錄影。

但無論手機畫質再高,最後留下的仍然是平面的影像。

當我們多年後重新觀看影片時,雖然能看見當時的畫面,卻很難再次感受到當下的空間感與臨場感。

我一直在思考:

如果能把當時的空間也一起保存下來呢?

如果未來戴上頭顯,就能重新站回當年的客廳、旅遊景點或家人身邊呢?

這種記錄方式會不會更有價值?

於是我開始研究 Quest 3 的雙鏡頭能力,並著手開發 SpatialCam Lite。


什麼是 3D Stereo Video?

一般影片只有一個視角。

而立體影片(Stereo Video)則同時記錄左右眼畫面。

當使用者戴上 VR 頭顯觀看時,大腦會重新建構出深度資訊。

因此你看到的不只是畫面,而是一個具有距離感的空間。

例如:

  • 寵物向你跑過來

  • 小朋友站在你面前微笑

  • 家人圍坐在餐桌旁聊天

  • 旅遊景點的建築與街景

都會呈現出比平面影片更真實的感受。


哪些內容最適合用 3D 記錄?

在測試過許多場景後,我發現以下幾種類型效果特別好:

寵物

貓咪和狗狗常常會靠近鏡頭。

這種近距離拍攝最能展現立體感。

幾年後再觀看,彷彿牠們依然就在眼前。

小朋友成長紀錄

孩子成長速度非常快。

傳統影片能留下影像。

而立體影片則能保留更多當下的存在感。

家庭聚會

很多人拍攝聚餐照片。

但其實聚會最珍貴的是互動與氛圍。

3D 影片能更完整地保留這些回憶。

旅遊

景點、街道、建築、自然風景。

在 VR 中觀看時,往往比照片更接近親臨現場的感受。


免費版即可開始體驗

開發 SpatialCam Lite 時,我有一個想法:

讓更多 Quest 3 玩家先體驗 3D 攝影的魅力。

因此提供免費版本。

使用者不需要先付費,就能了解:

  • Quest 3 是否適合拍攝立體影片

  • 自己是否喜歡觀看 3D 回憶

  • 這種記錄方式是否具有長期價值

當真的需要更多進階功能時,再自行決定是否升級即可。


為什麼我認為 3D 回憶很重要?

科技一直在進步。

從黑白照片,到彩色照片。

從照片,到錄影。

從錄影,到高解析度影片。

而我認為下一步,可能就是:

從平面影像進入空間影像。

未來十年後,當我們重新戴上頭顯觀看今天拍攝的內容時。

看到的將不只是畫面。

而是曾經存在過的人、事、物,以及那個真實的空間。

這或許才是 VR 最有意義的應用之一。


實際拍攝效果

如果你想看看 Quest 3 拍攝的 3D 影片效果,可以參考以下示範影片:



🎥 https://youtu.be/iB8hzHb7TpU


免費下載 SpatialCam Lite

如果你擁有 Meta Quest 3,歡迎下載免費版體驗:

SpatialCam Lite - Capture 3D Stereo Video

如果你有任何建議、功能需求或使用心得,也歡迎留言交流。

我會持續更新與改進,讓 Quest 3 的 3D 攝影體驗變得更好。


因為有些回憶,值得用立體的方式保存。 📷🥽✨

2026年5月25日 星期一

Privacy Policy for SpatialCam Lite

Privacy Policy for SpatialCam Lite

Last updated: May 31, 2026
Effective date: May 25, 2026
App: SpatialCam Lite (Meta Quest 3 / Quest 3S)
Developer: zenchang
Contact: zenchang.com@gmail.com


Introduction

SpatialCam Lite (“we,” “our,” or “the app”) is a stereoscopic camera application for Meta Quest 3 and Quest 3S. This Privacy Policy explains what information the app accesses, how that information is used, and what choices you have. We are committed to handling your data responsibly and keeping your captured media on your device unless you choose to share it elsewhere.

By using SpatialCam Lite, you agree to this Privacy Policy.


Summary

Topic

Practice

Photos & videos you capture

Stored only on your headset

Cloud upload by us

None

User accounts in our app

None

Ads

None

Analytics / crash reporting SDKs

None in the current app version

Subscriptions & in-app purchases

Processed by Meta Horizon Store; we read purchase/entitlement status to unlock Pro features

Sale of personal data

We do not sell your data


Information the App Accesses

Camera and passthrough (required for core features)

  • The app uses the device’s passthrough cameras (including Meta Quest headset camera APIs) to preview, capture stereoscopic photos, and record stereoscopic videos.

  • Camera data is processed on your device in real time to build side-by-side (SBS) images and videos. We do not transmit live camera feeds to our servers.

Microphone (optional)

  • If you enable audio in recording settings, the app uses the microphone only while you are recording video, to mux audio into the video file saved on your device.

  • If audio recording is disabled, the app does not record microphone audio.

Media on your device (read access)

  • On supported Android / Horizon OS versions, the app may request permission to read images and videos from device storage so you can:

    • View and manage clips saved by SpatialCam Lite (e.g. under Pictures/SpatialCam and Movies/SpatialCam)

    • Use in-app video tools (including YouTube 3D conversion for subscribers)

  • The app does not request broad access to unrelated personal files beyond what is needed for these features.

Purchases and Pro entitlement (optional)

SpatialCam Lite offers optional Pro upgrades sold through the Meta Horizon Store:

  • Subscription (monthly or yearly): recurring access to Pro features

  • Lifetime add-on (one-time purchase): permanent Pro access on your Meta account

Pro features include unlimited recording length and YouTube 3D conversion.

Payment and billing are handled entirely by Meta, not by us. We do not receive or store your payment card or bank details.

The app uses Meta’s Horizon Billing / in-app purchase APIs to:

  • Check whether you have an active subscription and/or lifetime Pro purchase

  • Restore purchases you already own

  • Unlock Pro features in the app

A small amount of entitlement state (for example, whether Pro is active via subscription or lifetime purchase) may be cached locally on your device (app private storage) so the app can work offline and respond quickly. This is not uploaded to our servers.

Local app settings

  • Recording preferences (frame rate, bitrate, audio on/off, etc.) and similar settings are stored locally on your device.


Information We Do Not Collect

We do not:

  • Require you to create an account with us

  • Upload your photos or videos to our servers

  • Collect your name, email, or contact list through the app

  • Collect precise location data

  • Run in-app advertising

  • Use third-party analytics or crash-reporting SDKs in the current release


How We Use Information

We use the access described above only to:

  • Provide stereoscopic photo capture and video recording

  • Save and organize your media on your device

  • Enforce free vs. Pro feature limits (for example, free tier video clips are limited to 10 seconds per recording; Pro removes that limit)

  • Verify Pro entitlement (subscription or lifetime purchase) via Meta’s store services

  • Improve stability of features as implemented on your device (without sending your media to us)

We do not use your captured photos or videos for advertising, profiling, or sale to data brokers.


Where Your Data Is Stored

Content you create is saved using the system media library, typically:

  • Photos: Pictures/SpatialCam/

  • Stereo videos: Movies/SpatialCam/

  • YouTube 3D exports (Pro): Movies/Youtube3D/ (when you use that feature)

All of the above remain on your Meta Quest device unless you copy or share them yourself (for example via the system gallery or file tools).


Sharing with Third Parties

We do not sell or rent your personal information.

The only meaningful third party involved in app operations is Meta (Meta Platforms), when you:

  • Download or update the app from the Meta Horizon Store

  • Purchase or manage a Pro subscription or one-time lifetime add-on

  • Use Meta Quest system services tied to billing and entitlements

Meta’s handling of store and account data is governed by Meta’s own privacy policy and terms, not this document. We receive only what Meta’s billing APIs provide to verify your Pro entitlement (subscription and/or lifetime purchase).

We do not integrate social networks or third-party ad networks in SpatialCam Lite.


Data Retention and Deletion

  • Your photos and videos remain on your device until you delete them (for example in the gallery or file manager). Uninstalling SpatialCam Lite does not automatically delete media already saved to shared storage.

  • Purchase records (subscriptions and add-ons) are retained by Meta according to Meta’s policies. You can manage or cancel subscriptions through your Meta / Horizon store account settings. If you buy the lifetime add-on while a subscription is still active, you may cancel the subscription in the store to avoid duplicate charges.

  • Local app data (settings, cached Pro entitlement flags) is removed when you clear app storage or uninstall the app.

To request help with privacy questions or to report a concern, contact us at zenchang.com@gmail.com.


Permissions (Android / Horizon OS)

The app may request:

Permission

Purpose

Camera

Passthrough / device camera for capture and preview

Headset camera (Quest)

Access Quest passthrough cameras for stereo capture

Read media (images / video)

List and open your saved SpatialCam Lite media on device

Record audio

Optional microphone audio during video recording

Internet

Required by platform / billing SDK to communicate with Meta services for purchases and entitlements (not used to upload your media to us)

You can revoke permissions in system settings; some features will stop working if required permissions are denied.


Children’s Privacy

SpatialCam Lite is not directed at children under 13. We do not knowingly collect personal information from children. If you believe a child has provided us personal information, contact zenchang.com@gmail.com and we will assist in addressing it.


International Users

The app is offered for Meta Quest devices. Depending on where you live, you may have additional rights under local privacy laws (for example access, correction, or deletion). Because we do not host your media on our servers, most requests can be fulfilled by you deleting content on your device and managing your Meta store purchases and subscriptions with Meta.


Security

We rely on:

  • On-device processing for camera and media workflows

  • Platform security provided by Meta Quest / Android for app sandboxing and storage

  • No central collection of your captured media by our backend

No method of storage or transmission is 100% secure; please protect physical access to your headset.


Changes to This Policy

We may update this Privacy Policy from time to time. We will post the updated policy at the same URL and change the “Last updated” date. Continued use of the app after changes means you accept the updated policy. For material changes, we may also note them in store release notes.


Contact Us

Developer: zenchang
App: SpatialCam Lite
Email: zenchang.com@gmail.com

Gemini 對話為了續命, 竟然…

 Gemini 對話為了續命,跟我說不用另開對話,在這里什麼都能問,都能聊

結果,果然被歷史干擾的很嚴重,問東答西,因為我很跳tone, 我已講別的,他還以為是剛在談的,更嚴重的是,傳圖給他看,看不懂亂編專家評論,不能否認他很強,但不懂裝懂,會害了他,不知哪句是編的,還得用另一ai去求證,好累

2026年4月20日 星期一

ZenMind 撲克讀心魔術

 



以前在魔術社,我是最好的觀眾,

總是看不出他們是怎麼做到的。


而當我站上台時,

我卻成了最容易被拆穿的魔術師,

大家總能找到我的破綻。


但奇怪的是——

那時候,反而是最歡樂的時刻。


ZenMind 不是要讓你成為完美的魔術師,

而是讓你在朋友之間,

創造那種「被騙、被抓包、一起大笑」的瞬間。


只要一支手機,

你也可以帶動整個氣氛。


https://play.google.com/store/apps/details?id=com.zenchang.zenmind



昔、マジックサークルにいた頃、

私は「最高の観客」でした。


どうやっているのか、

まったく見抜けなかったからです。


でも、自分がステージに立つと――

今度は一番バレやすいマジシャン。


トリックはすぐに見抜かれてしまう。

それでも、不思議とその瞬間が

一番盛り上がっていました。


ZenMindは、

完璧なマジックを目指すアプリではありません。


友達と一緒に、

「驚いて」「見破って」「笑い合う」

そんな時間をつくるためのものです。


スマホひとつで、

その場の空気を変えられる。


さあ、あなたも試してみませんか?

Back when I was in a magic club,

I was the perfect audience.


I could never figure out how the tricks worked.


But when I stepped on stage,

I became the easiest magician to expose.


People would spot my mistakes almost instantly.

And somehow, those were the moments

when everyone laughed the most.


ZenMind isn’t about being a perfect magician.


It’s about creating those moments

where people are surprised,

figure it out,

and laugh together.


With just your phone,

you can light up the whole room.


Give it a try.